2019 Symposium photos by JB Brilbey
When: Friday, November 8th, 2019, 1:00PM–5:00PM
Where: Ball State University, Bracken Library, First Floor
Cost: Free—but space is limited!
The Symposium on Games is a celebration of games research, design, development, and application. Our event brings together faculty, staff, students, and community members to discuss all manner of work on games and play.
Welcome and Keynote, 1PM in BL104
Welcoming remarks from the conference committee and Ball State University President Geoffrey Mearns.
Presentations, 2PM Session in BL104
Melodie Griffin (Ball State University). Evaluating Player Immersion in Survival Horror Video Games.
Rachel Wood (Ball State University). “It’s a Book, Mate”: Reading Uncharted 3 through a Literary Lens.
Kyle S. Pratt (Ball State University). Me, My Character, and My Avatar: Gaming Characters as Forms of SelfLiteracy.
Game Demos, 2PM Session in Schwartz Pods Room
Carl Klutzke (IUPUI). Telepathic.
Brandon Sheley and Thom McAlister (Washington High School). Spiritra.
Rusty Lumpkin (Three Nail Games). Sea of Plunder.
Adam Glass (Lost Age Games). Life & Legend.
Presentations, 3PM Session in BL104
Todd Shelton (IUPUI) and Mathew Powers (IUPUI). Developing Resilience in Young Cancer Patients through Participatory Game Design. [Slides]
John P. Doran (Bradley University). Game Feel for Indie/Student Game Projects.
Austin Tinkel (Ball State University). A Postmortem on That Belongs in a Museum!
Game Demos, 3PM Session in Schwartz Pods Room
Michael Lindman (Storytime Games). Storytime.
Travis Faas (IUPUI). Two Songs: Duelet.
Adam Glass (Lost Age Games). Fugue.
Rusty Lumpkin (Three Nail Games). Camouflage.
Workshop 1, 4PM in Schwartz Pods Room
Dillon Waggoner (Ball State University). 20,000 Leagues Under the Sea - An Escape Room Game for Training. [Slides]
Workshop 2, 4PM in BL104
George Buss (Minnetrista) and Paul Gestwicki (Ball State University). Rapid Prototyping: Make a Fairy Tale Game. [Slides]
The Symposium on Games is sponsored by the Computer Science Department, STEM – Math and Computer Science Living-Learning Community, the Social Science Research Center, and the Achievements App at Ball State University.
The Serious Games Knowledge Group at Ball State University has organized two previous symposia, in 2015 and 2017. Both attracted approximately 100 attendees, including students, faculty, staff, professionals, and community members.